Fologram synchronizes changes in Rhino with connected mixed reality devices in real-time.
Enabling interactions
Moving, rotating and scaling Rhino objects in mixed reality is switched off by default to prevent accidental changes to your Rhino model when you first start a session. To enable interactions, click the Interactivity dropdown in the Fologram plugin window and then click an option to toggle that interaction mode on or off.
When interactions are enabled, you can use gestures to pick up and transform objects in mixed reality and experience these changes in real-time. When the gesture is completed (when you ‘let go’ of an object or take your finger off the screen) the change will be reflected in Rhino.
Overriding Interactions
When an object in Rhino is selected the Fologram plugin window will display per-object overrides for interactivity and display mode. This allows you to make some objects in your model interactive while keeping others fixed, for instance to enable moving massing objects around on a fixed site, or creating interactive control points without affecting a generated model.
Changing Scale
You can scale your model in mixed reality using common architectural scales using the scale dropdown. If you need to change the scale of your model from a mixed reality interface (for instance, having the model scale up or down when a user presses a button) this can be achieved by synchronizing transforms in Grasshopper.
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Scaling your model in mixed reality does not affect your Rhino geometry. You should always model at 1:1 in Rhino.
Undo
To undo a change that has been made to your model in mixed reality, use the Undo command in Rhino.
If you need to perform the undo command from your mixed reality device (for instance by pressing a button in the parameters UI) you can build this functionality in Grasshopper.