Get components in your grasshopper definition whenever a supported event is detected by your connected mixed reality device. Each Get component will automatically assign commonly used event patterns which can be further customized using the Event Type value list component. This allows users to control when gestures, sensor and environmental input from mixed reality devices is fetched in grasshopper.
Event Types
Get components support a number of event types. Event types and conditions
Event | Conditions | Refresh Rate |
Press | A user performs the “pinch” gesture or taps on the screen | - |
HoldStart | Immediately after the “Press” event if the user continues the pinch or tap gesture | - |
HoldStop | Immediately after the user moves their hand or releases the Press event, if previously holding | - |
DragStart | Immediately after the “Press” event if the user continues the pinch or tap gesture and moves their hand | - |
Drag | Immediately after the “DragStart” event if the user continues to move their hand | <10fps |
DragStop | Immediately after the “release” gesture or removal of a finger from the screen, if previously dragging | - |
Release | Immediately after the “release” gesture or removal of a finger from the screen | - |
Tap | Triggered if a user presses and immediately releases | - |
Update | A headset of mobile device moves | <10fps |
Manual | Manual expiry of the component using ordinary input changes or a Trigger component | custom |
HoverStart | After a cursor moves over a selectable geometry | - |
HoverStop | After a cursor leaves a selectable geometry | - |