Fologram can display models as textured meshes for visualisation, or edges and outlines for fabrication and QA.
Changing Display Modes
Fologram will default to the Rendered display mode which displays meshes with materials and basic lighting. You can switch to one of the other available display modes using the dropdown in the Fologram plugin window.
Comparing Display Modes
Rendered
For visualization of very large models
Shaded
For diagrams, UI and massing
Wireframe
For fabrication tasks requiring visibility through objects
Rendered Wireframe
For visualization of simple models and high clarity
Occluded Wireframe
For most fabrication tasks
Occluded Silhouette
For sculpting, QA of curved objects and and UI
Rendered Silhouette
For UI (indicating selections etc)
Wireframe Colours
When using one of the Wireframe display modes (Wireframe, Occluded Wireframe or Rendered Wireframe), the colour of curves in mixed reality is determined by your layer colour in Rhino.
Material and Texture Support
Changes to materials in Rhino will be updated in mixed reality in real-time. Fologram currently supports materials with diffuse and transparency maps. Because Fologram uses performance optimized shaders and lighting environments, Glossiness and Reflectivity settings have a minimal impact on how materials are displayed in mixed reality.
Fologram supports Rhinos default texture projection methods and UV-mapped meshes.
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Material mapping parameters (e.g. colour map, bump map, transparency map) are not supported in Fologram. This includes WCS mapping, UV Repeat and UV Offset parameters.
Increasing the texture size limit
Fologram reduces texture maps to a default resolution of 1024x1024px for performance. This limit can be increased if required using the MaxTextureSize parameter in the XRProperties command.
Transparent PNG textures
Fologram supports transparent PNGs as diffuse colour textures. However objects with transparent materials will not write to the depth buffer by default and may lead to the appearance of visual ‘tearing’ of the object when there are no other objects in the scene.